First Look | [1815] Bound by Flame review – Watching the world burn | RPG reviews @ReviewStudio.net

Bound by Flame review – Watching the world burn

  • Written by Petrus-Iulian "Devon" Fatu
  • Published in RPG reviews

First Look

Bound by Flame is a campy experience. It's ridiculous, silly, and under all that mess, there's some genuine effort put in Spiders. Unfortunately it botches everything in such a fascinating measure that you can't help but feel sorry for the slow-motion trainwreck it is. The game is genuinely funny when it starts (although it takes a while to get used to the comma being replaced by fuck), but it slowly turns into raw frustration. 

Like Of Orcs and Men, Bound by Flame is not pretty. There's no art (architecture, painting, no tall pretty trees) in the game; the colours are washed out; the designs are dull, and there's nothing out of the ordinary. The traditional fantasy location checklist is here in full force: ruins, swamp-village, narrow caves, and frozen pathways. At least the lighting, and texture quality are impressive. This game has the most high-res rocks I've seen this year. The animation is quite fluid too, so I guess that's a plus.

Another point in Bound by Flame's favour is the PC-centric options menu (seen below) and optimization. The game runs like a charm on the i5 rig, but also on a much older dual-core machine with an AMD Radeon HD 6850 powering it.

Bound By Flame - Video Options 

Below you can find the minimum system requirements.

Minimum System Requirements

CPU

AMD / Intel Dual-Core 2.2GHz

RAM

2 GB RAM

HDD

6GB available

Video

nVidia GeForce 8800 GT or AMD Radeon HD4850 (512MB VRAM with Shader Model 4.0 or higher)

Operating System

Win XP SP3, 32-bit Vista, Windows 7, Windows 8, Win 8.1

Network

-

 

Gaming Rig

CPU

Intel Core i5-2500K @ 3300 Mhz

RAM

Corsair 8GB, DDR3

HDD

OCZ Agility3 60GB, SATA3

Video

 Asus Radeon 6950 DirectCU II & MSI NVidia GTX 680 OC TwinFrozr 

Operating System

Windows 7

Network

Broadband

 

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