As one might expect, Transistor is most reminiscent of SuperGiant's previous game, Bastion, even though the two games have very little in common. The developer seems to be stuck and nailed to a certain template: an isometric game with memorable aesthetics, great soundtrack and fantastic vocal performances. One major change is that Bastion's narrator is replaced by a melancholic sword-like Transistor talking with the voiceless protagonist, Red (I know, big difference).
There's an overwhelming sense of loss in this little game, and Cloudbank City, with all its colour and luster seems to be empty, devoid of any life, a shell of its former self. The feeling is emphasised by the titular Transistor, who's got something to say about everything.
Bastion also featured a fantastic soundtrack, composed by Darren Korb, illustrating the Kid's progress almost perfectly. Transistor follows suit, presenting a different, yet still excellent soundtrack. Like a Silent Hill title, the music is part of the game, and it’d be nigh-on impossible to separate the two.
Transistor is designed for PC and PlayStation 4. Since it uses a hand-drawn 2D art-style, the game doesn't need a graphical power-house to run. The Options Menu is present, though slightly under-represented. The Graphical options are limited only to resolution tweaking (something expected with hand-drawn games), and Keybindings can be easily swapped to accomodate any play-style.
I played most of the game using the keyboard and mouse set-up, though when I used the controller I had a similar experience.
Below you'll find two tables: one with the minimum system requirements and one with the rig on which I played the game.