Iron from Ice follows the Telltale staple established in The Walking Dead, mainly exploration and dialogue. Here, however, there’s a slight emphasis on moving around, and you have more than one instance where you have to dodge danger with directional keys or pick up items that seem important.
Dialogue is king though, and talk as well as decision making is uncommonly prominent here, more than in previous Telltale games. At times it feels like padding, conversations for the sake of yakking around, but then there are the tense situations that can affect the storyline in subtle ways.
The game’s writing really does manage to put you in tense situations, and the ticking timer above every dialogue box is all the more welcome when you have to make split decisions. With that being said, the episode is still slow. There are plenty of instances where you just talk, talk & talk, clicking down responses without any repercussions (yet). Mira in King’s Landing is particularly guilt of this when she chats up Margaery Tyrell.