[2142] Mionix announced the Kickstarter campaign for the Naos QG | Gaming Gear news @ReviewStudio.net

Mionix announced the Kickstarter campaign for the Naos QG

  • Written by Petrus-Iulian "Devon" Fatu
  • Published in Gaming Gear news

Mionix announced the Kickstarter campaign for the Naos QG, a mouse equipped with sensors capable of tracking heart-rate, galvanic skin response and actions per minute.

Naos QG is going to be the first mouse with integrated sensors allowing it to track user heart-rate, skin conductivity and actions per minute, and showcase the recorded data on-screen. Gamers using the peripheral will be able to share and compare data with teammates, friends or the community.

Mionix Naos QG 

The mouse will also be able to understand how the body reacts to certain situations in-game, without affecting the overall gaming performance. The software will display individual stress-data in a transparent overlay and even feature threshold warnings. The software also allows you to analyze peak performance, identify patterns and see trends across games and over time.

Of course, the pitch doesn't just promise a mouse equipped with a number of sensors. Mionix is promising to develop APIs that allow third-party developers to create personalized Quantified Gaming experiences. As such, they are also welcoming developers and hardware manufacturers to join the community.

Now for the more technical aspects of this build. Naos QG ontains an optical hear-rate sensor, using 515nm InGaN PWM controlled LED, a high sensitivity photo sensor with advanced noise-supressing algorithms, being able to extrat the heart-rate from blood-flow variations.

The Galvanic skin response sensors measure galvanic skin response, the indicators of excitement and stress - high resistance voltage dividers, low noise amplifiers and software algorithms optimized for gaming to derive changes in stress from skin moisture level.

These sensors are positioned on the back of the mouse, and considering the shape and ergonomics of NAOS, the sensors' positions are opmized for right-hand gamers using palm-grip. Of course, the sensor placement and design might be adjusted during the development process for optimization.

At the time of writing, Mionix is promising to make the APIs open and free for everyone to use, allowing developers and pretty much every kind of enthusiast to incorporate QG data into games or applications.

For more info, you can check the Kickstarter campaign here.

 

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