While far from complete, Star Citizen, the space-trading and combat game by Wing Commander creator Chris Roberts - is shaping up to be a massive game, both in file-size and scope.
The most crowd-funded project ever, Roberts Space Industries' Star Citizen could end up being a 100GB download just for the client. According to the Jeremy Masker, the director of Game Operations at Cloud Imperium Games, the game will come with some really demanding storage requirements.
“The size and number of assets that are left to deliver means that our client size is much more likely to be 100 GB,” Masker wrote on the game’s official forums.
To follow suit, patches will also be pretty massive. "We are optimising game patching for speed and to only deliver diffs, but this is unlikely to reduce actual patch size," he added. "Again, each patch has 100s of assets, each of these assets are at times 200mb, this leads to 2-6GB patches, and if we end up doing a file type re-factor and have to re-download 30-40 per cent of the assets on the hard-drive, then the patch will be 14-20GB."
These are some serious storage necessities for Star Citizen, but one needs to remember that this is the most successful crowd-funded project of all time. It set the world record in March 2014 when it raised $39,680,576, and it's currently at $74,960,777.