The Crowfall Kickstarter Campaign has ended with a resounding success, ending up just shy of $1,8 million, more than double the original target of $800,000.
The Crowfall Kickstarter campaign has surpassed the $1,5 million mark on the morning of March 25, only to gain another $275,000 in the finally 24 hours, reaching a final tally of $1,766,205. This makes it the 15-th most successful video-game Kickstarter campaign ever. The amount will continue to grow as development will go on, as ArtCraft entertainment is also preparing its in-house crowdfunding campaign at Crowfall.com.
A total of 15-stretch goals have been met, including character mounts, pet companions for combat, a championship tournament system for factions and guilds, a minotaur character and female centaur characters, as well as an artifact and relic system. Oculus Rift and Vive support have also been put on the table.
"So, what happens next?" the Crowfall team posted on the Kickstarter update. "Now we get to work! We have a game to build. We refine the vision. We engage with you on the forums. We discuss our ideas (and mistakes) openly. We find the right solutions, together.
"And we continue to seek out our kind. Crowfall isn't a game for everyone. But there are still players out there - brave, lost, and arguably crazy - who will share this vision. Who, like us, will have to see it come to life. We need to find them, and bring them home."
If you have no knowledge of Crowfall, the game is a Game of Thrones like MMO developed by J. Todd Coleman and Gordon Walton, veterans of the MMO genre, who previously worked on titles such as Ultima Online, Shadowbane, Star Wars: Galaxies, and Star Wars: The Old Republic.
The pre-Kickstarter concept was to release multiple playable Alpha-builds in chunks, akin to Star Citizen, as soon as this year. All the bits and pieces will be joined together for the final launch, which the team, optimistically, hopes will be released by the end of 2016. This is after all, an MMO.