During a special Oculus E3 media briefing, the company has officially unveiled the consumer version of the Oculus Rift headset, and discussed some of its newest features.
The consumer package, which is slated for release in the first quarter of 2016, will include the headset, as well as an external sensor for positional tracking. According to Oculus, the consumer model is "really lightweight". "You're going to put it on like a baseball cap." It's also supposed to "better accomodate glasses," which has been a continuous problem for previous generation prototypes. The Rift uses a dial to adjust the interpupillary distance between your eyes, allowing you to adjust the distance between your eyes, in order to make things comfortable for different face-shapes and sizes.
The headset is built with two OLED screens with a wide field of view - which Oculus has been working on for years. Alongside it, is also a tracking sensor on a stand, which can be set on the desk, table or directly on the floor.
Included into the headset is a pair of headphones, with 360-degree spatialized audio, though these are removable so you could use your own audio.
Oculus also announced that Rift will ship with a wireless Xbox One controller. Later, Palmer Luckey also unveiled Oculus' own controller, the Oculus Touch, which will be sold separately. Since the bundle also included a wireless Xbox One controller, the company also annopunced a partnership with Microsoft, in which Xbox One games (and PC Games too) like Halo, Forza, and Sunset Overdrive will stream to the Rift. Though these titles won't be optimized for Rift, you'll still be able to play them.
Right now, Oculus Rift is slated for release next year, and no price-point has been announced at the event.