Electronic Arts kicked off its E3 press conference with Mass Effect: Andromeda, slated to come out "holiday 2016".
Mass Effect Andromeda will use the Frostbite engine, like last year's Dragon Age: Inquisition, and the trailer will also represent Bioware's "visual target". Of course, as is often the case with E3 footage, the video doesn't necessarily represent the final product. There is no official release date yet, but Bioware is planning a holiday 2016 release window.
Bioware has also prepared a brief blog post, adding a few details on the upcoming game. The post explains the development history for Andromeda, and goes onto dropping some details about the upcoming title, including the fact that you'll be able to play as a human, male or female, and the setting and timeline, with the game taking place far away, and long after the events of the original Mass Effect trillogy.
Here's what Aaryn Flynn, Studio General Manager, BioWare Canada and Yanick Roy, Studio Director, BioWare Montreal had to say.
"When we wrapped up the original Mass Effect trilogy with Mass Effect 3: Citadel in early 2013, planning and design on Mass Effect: Andromeda was already well underway. We knew we wanted to start with a foundation composed of the best parts of any Mass Effect game: exciting new worlds to discover, great characters, and intense action. At the same time, we clearly wanted to expand the definition of what you should expect from a Mass Effect game.
While we aren’t ready to go into too many details just yet, as you saw in the trailer and can tell by the name, this game is very much a new adventure, taking place far away from and long after the events of the original trilogy. You will play a human, male or female, though that’s actually not the character you saw in the trailer (more on that later). You’ll be exploring an all-new galaxy, Andromeda, and piloting the new and improved Mako you saw. And through it all, you will have a new team of adventurers to work with, learn from, fight alongside of, and fall in love with.
We built this trailer in Frostbite™, our game engine, and it represents our visual target for the final game. We are thrilled by what we’ve already been able to achieve in bringing Mass Effect to Frostbite and by putting our entire focus on PC and current gen consoles. With the time remaining in development, we’re excited about the possibility to push things even more."