HyperX Cloud gaming headset review - A Cloud to remember


HyperX Cloud is a fantastic headset for its price-point. It's actually better suited for music than gaming, though it's not too shabby in that department either. There's an impressive amount of instrumental separation present, which is most notable on tracks like 'Of Kali ma Kalibre' or Venetian Snares' 'Hajnal'.

The signature is also a lot flatter compared to other similarly priced gaming headsets, like ASUS' Echelon or Logitech's G230. It's not truly flat however, the signature being slightly (and only slightly) u-shaped, with the lows and highs marginally emphasized. Using the velour pads, the sound-character changes quite dramatically. The bass loses some of its presence, and the treble brightens up.


As I mentioned, the Cloud follows a very, very subtle U-curve. The tight, controlled bass is most notable, though it doesn’t ever feel overpowering. However, I think it lacks impact, especially if you have those bass-heavy tracks that really do punch you in the face, or ear respectively.


Though the mids are slightly rounded off, they do a good job at emphasizing vocals, as well as other midrange specific audio. It’s right at the border between dry and lush, with a step in the dry camp. 


The treble is nicely extended, and carries a bit of sparkle, which in turn lends itself to some impressive amount of clarity and detail. However, Cloud is also prone to some harshness from time to time, especially if you’re using poorly recorded tracks.


I can’t say I enjoyed the soundstage. It’s fairly wide, wider than that of the G230 or ASUS’ Vulcan and Echelon, but where it suffers is depth. Sound tends to sit at the right or the left, which is really not good for positional audio. In fact this is by far the most serious issue I would have with these cans.


Cloud is a great pair of music headphones. It does create a nice impactful audio, with a great deal of clarity. But, and this is a big but, it’s not that good for positional audio. Due to the shallow but wide soundstage, it’s very difficult to pinpoint the distance or location of a sound in a 3D environment. Not even Dolby Home Theater (as bundled with the ASUS RoG Phoebus) helped in this regard, because the headset just doesn’t focus on positional audio.

However, if you want an immersive experience, or you’re not playing games where you are using sound to your advantage, then the Cloud is might just be the best option out there, especially considering its price-point.


The inclusion of a microphone is mandatory for a gaming headset. HyperX uses the same detachable, condenser cardioid mic featured on QPAD’s QH-90. Its performance is not all that impressive, but it is a very apt addition, and it fares a lot better than some “high-end” microphones like the one on SteelSeries’ 9H or the Wireless TurtleBeach XP510.

The microphone registers speech nicely, especially if it’s close to the mouth. If it rests further away, it might capture some background noise like, say, typing on a mechanical keyboard. There’s also is some distortion, slightly lowering my voice’s pitch, but that’s about it.

« Prev
5/6 Next »

Deprecated: Non-static method modSlideLikebox::getLikebox() should not be called statically in /var/www/clients/client1/web2/web/modules/mod_js_social_tabs_slider/mod_js_social_tabs_slider.php on line 14

Please fill in the following form to contact us

* Are you human?