Borderlands the Pre-Sequel review - Explosive moon landing

  • Published in Shooter reviews

First Impressions

Whether you are jumping on the surface of the moon or cruising through space, Borderlands: The Pre-Sequel is very similar to Borderlands 2. Yah, the aesthetic is slightly different because of the setting, but everything else is the same.

Just like Borderlands 2 (this could be a drinking game, right now), the game introduces characters with colorful, in-your-face title cards, and tries to crank their quirkiness up to eleven. 

Sound is also familiar, with guns sometimes being pea-shooters and other times cannons that explode in your face. The voice-acting is decent too, though due to its developer being 2K Australia, almost everyone you meet has a thick Australian accent. That’s not a problem, it actually gives a bit of flavor to the interactions you have on Elpis.

Optimization

Borderlands: The Pre-Sequel uses Unreal: Engine 3, and a cel-shaded comic-book style aesthetic, the same as previous titles. I have to say this because the game is not a looker by any means, and yet it runs worse than Middle Earth: Shadow of Mordor did. At times, at least.

For the most part, the game is running at 100+ frames, which is acceptable. However, once you get a lot of particles and explosions on screen, the game chuggs to 10-20 fps. This is mostly due to the fact that I mostly ran the game on an AMD 280X graphics card and an Intel Core i5-2500K clocked at 3300 MHz.

When I switched over to NVidia GPU, I had far fewer problems, and the game ran smoothly even when hundreds of particles were simultaneously displayed.

Overall, the game runs the same as Borderlands 2.

 Borderlands the Pre-Sequel - Graphic Options1Borderlands the Pre-Sequel - Graphic Options2

When it comes to the options menu, it’s decent enough. There are plenty of graphical options available, and you can map whatever key you want with ease. Overall, I cannot complain in this department.

As you might have come to expect, I laid out the table with the minimum system requirements, and the machine I used to run the game.

Minimum System Requirements

CPU

Celeron E1600 Dual-Core 2.4GHz

RAM

2 GB RAM

HDD

13GB available

Video

GeForce 8500 GT or AMD Radeon HD 2600 XT

Operating System

Win XP, Vista, Windows 7, Windows 8, Win 8.1

Network

-

 

Gaming Rig

CPU

Intel Core i5-2500K @ 3300 Mhz

RAM

Corsair 8GB, DDR3

HDD

OCZ Agility3 60GB, SATA3

Video

Sapphire Dual-X R9 280X

Operating System

Windows 7

Network

Broadband

 

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