Warlords of Draenor expansion riddled with launch issues

  • Published in MMO news

World of Warcraft: Warlords of Draenor plagued by server issues at launch.

Blizzard has had several issues with the launch of previous games, but World of Warcraft expansions were always exempt from said trouble. With the launch of Warlords of Draenor however, a number of problems riddled the release. In addition to a DDoS attack, there were also a number of server issues caused by large numbers of players attempting to enter the game from specific zones.

Warlords of Draenor - Expansion Pack

Blizzard has adressed some of the server issues in a post today. Writing on the World of Warcraft forums, community manager Micah "Bashiok" Whiple provided an update on the server issues stating "Europe was our first region to launch, and we encountered a few issues due to the sheer number of players attempting to enter Draenor from a single location. We worked to add multiple new ways to access Draenor, and this helped ease some of the initial rush into the new expansion as players were able to access it from their capital cities, as well as from the shrines in Pandaria." 

The post also stated the American release ran into other server-side issues, "including a distributed denial of service attack, that resulted in increased latency."

Alongside these issues, players are also reporting servers timing out, affecting both performance and player ability to access the game. In response, Blizzard is adressing the problems by temporarily lowering the maximum realm population, resulting in higher queue times on high-population realms. "Our current biggest hurdle is the concentration of players in specific areas and zones, and an unexpected effect of that concentration on the realm stability... Work is progressing on improving realm stability through fixes targeting individual in-game issues, as well as on the backend game and network services." the post reads.

"We’re continuing to maintain a lowered realm population cap to help with the stability, which is resulting in increased queue times. We’re seeing some increase in individual zones drop which are causing localized player disconnections as we get into primetime in the Americas, and if someone is disconnected they will quite likely run into a queue to log back in. Work is progressing on improving realm stability through fixes targeting individual in-game issues, as well as on the backend game and network services."

 


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