Far Cry 4 review - An elephant ride in the Himalayas

  • Published in Shooter reviews

First Look

If you like color, Far Cry 4 is the game for you. Though it doesn't have a cartoony aesthetic, the game is busting with flavor, from clothes, to buildings, entire town, even the menu is almost overwhelmingly bright and colorful. Locations look quite nice from up close and from afar, the texture quality is good (not great, but more than serviceable), and the character models as well as animations are genuinely impressive.

Far Cry 4 - Shadows

There is some texture pop-in, but it doesn't come close to the jarring levels of Assassin's Creed Unity. There is frame-rate stutter, and while it is a lot more noticeable on AMD powered devices (more on that below), it's not something to dampen your experience.


If you have the machine to power it, then Far Cry 4 is gorgeous. Following the messy, bug-ridden release of Assassin's Creed: Unity, I was preparing for something similar with Far Cry 4. Thankfully, what happens in Paris stays in Paris.

That doesn't mean the game is perfect on PC. Quite the contrary, there are still issues, especially if you have an AMD powered machine. Since Ubisoft has partnered with nVidia, the game uses soft-shadows, HBAO+, godrays and lighting FX, as well as other GameWorks enabled tech, including stuff like HairWorks. All this can also run on AMD powered devices, but with a significant hit to performance.

For the game, I used my traditional machine, running the AMD R9 280X graphic card, and the i5 3380, on High / Ultra, and got an average of 50-60-ish fps on High, with slight dips into 30 (and drastic lows reaching 15FPS) on Ultra. However, even when we had consistent 60frames on high, I still had some stuttering and chopiness that often took me out of the experience. 

I also tried to get my hands on an GTX 760Ti, and while the average frame-rate was not on par with the 280x (50FPS - 35min), there was no noticeable stutter or choppiness, and the game ran a lot smoother throughout.

 Far Cry 4 - Graphical SettingsFar Cry 4 - Controls

Other than the issues mentioned above (which I hope will be fixed by the time this review is up), the game is at home on PC. The setting menu is heavily detailed, there's even a nice FOV slider, and you can rebind keys with ease. Overall, this is a great port, though mostly for nVidia users.

Below you can see the minimum specs, and the system specs I used to run the game:


Minimum System Requirements


Intel Core i5-750 2.66GHz / Phenom II X4 955




50GB available


NVIDIA GeForce GTX 460 or an equivalent 1GB VRAM card

Operating System

Win Vista, Windows 7, Windows 8, Win 8.1




Gaming Rig


Intel Core i5-2500K @ 3300 Mhz


Corsair 8GB, DDR3


OCZ Agility3 60GB, SATA3


Sapphire Dual-X R9 280X / Nvidia GTX 760

Operating System

Windows 7




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