Razer Blackwidow Chroma keyboard review - Rainbow attack

First Look

Razer packaged the BlackWidow Chroma in a simple black box, with a polished image of the RGB backlighting on the front. Inside you don't get any accessories; just the mech wrapped in plastic. There are no added wrist-rests, no additional key-caps or key-cap pullers.

The sample I received used Razer Green switches, featuring the same tactile click and actuation force of the Cherry-MX Blue, but with a higher actuation point. MX Blue is considered the typing standard, since it can easily be pressed without bottoming out, having both a tactile feedback and an audible click. However, it's not necessarily great for gaming since its actuation point is quite low and double-tapping isn't possible without bottoming out the key.

 Razer BlackWidow Chroma - Switches

Razer has moved the actuation closer to the resting point, making it better for gaming, but decreasing the typing potential. It took a while for me to adjust to it, and even then, I still bottom out at least half of my key-presses.


Razer has opted to use ABS plastic keycaps, with a thick black coating. It feels solid, even though the coating is not as thick as what you'd find on mechs like Ducky. The etching is custom, with Razer's unique lettering. 

 Razer Blackwidow Chroma - Keycaps

Another positive thing is that Razer Green features the standard Cherry stem, which means you could very easily replace them with new or custom keysets.


The mech features a standard ANSI layout, with an additional macro-key row. There are no custom shaped keys to screw up the layout.

The build

The Blackwidow Chroma is in no way different in terms of build from the Blackwidow ultimate. It has the same minimalistic design with custom-lettering, the same downwards slope, and soft-touch cover rubber (making the keyboard matte and a magnet for dust and fingerprints).

Multimedia and backlighting

Backlighting is excellent, as it should be, considering its the most important feature. Keys are bright, evenly lit, and have the same 16.8 million colors without rebuilding its switches from scratch. Lighting schemes are complex, and you could end-up spending a few good minutes customizing the lighting scheme.

Razer Blackwidow Chroma - Locks 

The keyboard has no dedicated media buttons, instead the FN button turns various F keys into volume controls, Play / Pause / Rewind, Macro recording, and lighting intensity options.

Most lighting options are controlled via the Synapse package. You have 8 stages, and a massive number of effects, and Razer allows you to save and share your profiles.

Wrist Wrest

BlackWidow Chroma still doesn't have a wrist-rest, unless you can consider the 5cm plastic base a proper rest. While it's still slightly uncomfortable to use, it doesn't commit cardinal sins like say ASUS' Strix did.

Razer Blackwidow Chroma - Wrist Rest


Turning the Chroma around, you find 4 rubber legs that will keep the keyboard in-place. It also has two risers with a grippy rubber base that allow it to sit in place on the desk.

Razer Blackwidow Chroma - Underside


Chroma features a 2-meter long braided cable of decent thickness, ending in 2xUSB plugs and 2x3.5mm jacks for headphone and microphone. The cable-ends suggest an added USB hub, and wouldn't you know it, there is one neatly hidden to the right side. It only has one USB and the HP/Mic ports, but considering the USB is a passthrough and is fully powered, I have no complaints about it.

Razer Blackwidow Chroma - Hub

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