Ubisoft Montreal is working on a knights-vs-samurai-vs-vikings melee battle game called Four Honor. First details have been announced during E3.
Ubisoft's new IP, For Honor is currently in development for PC, PS4, and Xbox One, and is slated for release on 2016, according to the game's official website. For the time being, the game is playable at E3.
Creating a melee battle game is a difficult task, since such an IP would have to focus on the visceral feedback given from swinging said weapon, and controlling the way both individual encounter plays like, as well as the overall feel of the battle. One such game would have to take away the ability to randomly wail at the opponent and emerge victorious. There are plenty of examples that get some of these aspects right, from Chivalry: Medieval Warfare to Mount and Blade or War of the Roses. However, neither of these titles manage to balance the controlled strategic nature of melee fighting with the randomness of multiplayer battles.
Creative Director Jason VandenBerghe said during the E3 presentation at Ubisoft's E3 press event that For Honor is built around "The Art of Battle" a new control-system that will allow players to "feel the weight of the weapon in your hand."
He then showcased a live 4v4 demo, where a knight burst into a battle arena, quickly dispatching enemies before having a spat with another player, showcasing the parry and hit system. Meanwhile NPCs behaved as they would in a MOBA.
Unlike War of the Vikings, War of the Roses and Chivalry, the fighting seems to be slower, and more calculated. While it may lack the slapstick combat of the aforementioned titles, it's still heavily focused on clobbering folks.
There's some hero customization to be had, though we don't have many details at the time. The factions announced right now are the Warborn (viking), the Chosen (samurai) and the Legions (knights).
Right now, there's no mention of a release date, but you can check the official For Honor Facebook page for more info.